Monday, September 16, 2019

The psychopathy checklist

Here is a link to Wikipedia regarding the psychopathy checklist.


In a nutshell, here are the indicators; step into the shoes of characters and then ask:

- Do I exhibit glib and superficial charm?
- Do I have a grandiose (exaggeratedly high) estimation of self?
- Do I have a constant need for stimulation?
- Am I cunning and manipulative?
- Do I have lack of remorse or guilt?
- Do I have shallow affect  (superficial emotional responsiveness)?
- Am I callous, and do I lack empathy?
- Do I have a parasitic lifestyle?
- Do I have poor behavioral controls?
- Did I display early behavior problems?
- Do I lack realistic long-term goals?
- Am I overly impulsive?
- Am I irresponsible?
- Do I fail to accept responsibility for my own actions?
- Do I have a history of juvenile delinquency?
- Do I display criminal versatility?


Friday, September 6, 2019

Graphic organizer for constructing an argument

This should be a review from 11th grade, but it will make the in class essays easier to manage:

https://www.plainlocal.org/userfiles/448/Argument%20graphic%20organizer%20(1)%20(1).pdf



What makes a myth a myth?

There are a number of general conceptual frameworks involved in definitions of myth, including these:

  1. Myths are connected with the Foundation or Origin of the Universe (and key beings within that universe), though often specifically in terms of a particular culture or region. Given the connection to origins, the setting is typically primordial (the beginning of time) and characters are proto-human or deific (god like). Myths also often have cosmogonic overtones even when not fully cosmogonic, for instance dealing with origins of important elements of the culture (food, medicine, ceremonies, etc.).
  2. Myths are narratives (stories) of a sacred nature, often connected with some ritual. Myths are often foundational or key narratives associated with religions. These narratives are believed to be true from within the associated faith system (though sometimes that truth is understood to be metaphorical rather than literal). Within any given culture there may be sacred and secular myths coexisting.
  3. Myths are narratives(stories) reflective of the social order or values within a culture.
  4. Myths are narratives (stories) representative of a particular way of understanding nature and organizing thought. For example, structuralism recognizes opposites (or dualities -- like light and dark) as central to myths.
  5. Mythic narratives often involve heroic characters (possibly proto-humans, super humans, or gods) who mediate inherent, troubling dualities, reconcile us to our realities, or establish the patterns for life as we know it.

Remember these characteristics are neither absolute nor all-encompasing.

1. A story that is or was considered a true explanation of the natural world (and how it came to be).

2. Characters are often non-human – e.g. gods, goddesses, supernatural beings, first people. 

3. Setting is a previous proto-world (somewhat like this one but also different).

4. Plot may involve interplay between worlds (this world and previous or original world).

5. Depicts events that bend or break natural laws (reflective of connection to previous world).

6.  Cosmogonic/metaphysical explanation of universe (formative of worldview).

7.  Convey how to live: assumptions, values, core meanings of individuals, families, communities.

8. Evokes the presence of Mystery, the Unknown (has a “sacred” tinge).

9. Reflective and formative of basic structures (dualities: light/dark, good/bad, being/nothingness, raw/cooked, etc.) that we must reconcile. Dualities often mediated by characters in myths.

10. Myths seek to answer, “Why are we here?” “Who are we?” “What is our purpose?” etc. – life’s fundamental questions.